// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Diagnostics.CodeAnalysis;
using Avalonia.Controls.Documents;
using Avalonia.Media;
using AvaloniaEdit.Document;
using AvaloniaEdit.Editing;
using FluentAvalonia.UI.Controls;
using StabilityMatrix.Avalonia.Models;
namespace StabilityMatrix.Avalonia.Controls.CodeCompletion;
///
/// Describes an entry in the .
///
///
/// Note that the CompletionList uses data binding against the properties in this interface.
/// Thus, your implementation of the interface must use public properties; not explicit interface implementation.
///
public interface ICompletionData
{
///
/// Gets the text. This property is used to filter the list of visible elements.
///
string Text { get; }
///
/// Gets the description.
///
public string? Description { get; }
///
/// Gets the image.
///
ImageSource? ImageSource { get; }
///
/// Title of the image.
///
string? ImageTitle { get; }
///
/// Subtitle of the image.
///
string? ImageSubtitle { get; }
///
/// Whether the image is available.
///
[MemberNotNullWhen(true, nameof(ImageSource))]
bool HasImage => ImageSource != null;
///
/// Gets the icon shown on the left.
///
IconData? Icon { get; }
///
/// Gets inline text fragments.
///
InlineCollection TextInlines { get; }
///
/// Gets the priority. This property is used in the selection logic. You can use it to prefer selecting those items
/// which the user is accessing most frequently.
///
double Priority { get; }
///
/// Perform the completion.
///
/// The text area on which completion is performed.
/// The text segment that was used by the completion window if
/// the user types (segment between CompletionWindow.StartOffset and CompletionWindow.EndOffset).
/// The EventArgs used for the insertion request.
/// These can be TextCompositionEventArgs, KeyEventArgs, MouseEventArgs, depending on how
/// the insertion was triggered.
/// Optional function to transform the text to be inserted
void Complete(TextArea textArea, ISegment completionSegment, InsertionRequestEventArgs eventArgs, Func? prepareText = null);
///
/// Update the text character highlighting
///
void UpdateCharHighlighting(string searchText);
///
/// Reset the text character highlighting
///
void ResetCharHighlighting();
}