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// Based on System.Diagnostics.AsyncStreamReader
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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using System.Runtime.ExceptionServices;
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using System.Text;
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using StabilityMatrix.Core.Extensions;
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namespace StabilityMatrix.Core.Processes;
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/// <summary>
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/// Modified from System.Diagnostics.AsyncStreamReader to support terminal processing.
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///
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/// Currently has these modifications:
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/// - Carriage returns do not count as newlines '\r'.
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/// - APC messages are sent immediately without needing a newline.
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///
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/// <seealso cref="ApcParser"/>
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/// </summary>
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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internal sealed class AsyncStreamReader : IDisposable
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{
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private const int DefaultBufferSize = 1024; // Byte buffer size
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private readonly Stream _stream;
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private readonly Decoder _decoder;
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private readonly byte[] _byteBuffer;
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private readonly char[] _charBuffer;
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// Delegate to call user function.
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private readonly Action<string?> _userCallBack;
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private readonly CancellationTokenSource _cts;
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private Task? _readToBufferTask;
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private readonly Queue<string?> _messageQueue;
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private StringBuilder? _sb;
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private bool _bLastCarriageReturn;
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private bool _cancelOperation;
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// Cache the last position scanned in sb when searching for lines.
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private int _currentLinePos;
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// (new) Flag to send next buffer immediately
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private bool _sendNextBufferImmediately;
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// Creates a new AsyncStreamReader for the given stream. The
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// character encoding is set by encoding and the buffer size,
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// in number of 16-bit characters, is set by bufferSize.
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internal AsyncStreamReader(Stream stream, Action<string?> callback, Encoding encoding)
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{
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Debug.Assert(stream != null && encoding != null && callback != null, "Invalid arguments!");
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Debug.Assert(stream.CanRead, "Stream must be readable!");
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_stream = stream;
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_userCallBack = callback;
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_decoder = encoding.GetDecoder();
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_byteBuffer = new byte[DefaultBufferSize];
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// This is the maximum number of chars we can get from one iteration in loop inside ReadBuffer.
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// Used so ReadBuffer can tell when to copy data into a user's char[] directly, instead of our internal char[].
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var maxCharsPerBuffer = encoding.GetMaxCharCount(DefaultBufferSize);
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_charBuffer = new char[maxCharsPerBuffer];
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_cts = new CancellationTokenSource();
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_messageQueue = new Queue<string?>();
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}
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// User calls BeginRead to start the asynchronous read
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internal void BeginReadLine()
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{
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_cancelOperation = false;
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if (_sb == null)
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{
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_sb = new StringBuilder(DefaultBufferSize);
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_readToBufferTask = Task.Run((Func<Task>)ReadBufferAsync);
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}
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else
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{
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FlushMessageQueue(rethrowInNewThread: false);
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}
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}
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internal void CancelOperation()
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{
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_cancelOperation = true;
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}
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// This is the async callback function. Only one thread could/should call this.
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private async Task ReadBufferAsync()
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{
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while (true)
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{
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try
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{
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var bytesRead = await _stream
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.ReadAsync(new Memory<byte>(_byteBuffer), _cts.Token)
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.ConfigureAwait(false);
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if (bytesRead == 0)
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break;
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var charLen = _decoder.GetChars(_byteBuffer, 0, bytesRead, _charBuffer, 0);
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Debug.WriteLine(
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$"AsyncStreamReader - Read {charLen} chars: "
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+ $"{new string(_charBuffer, 0, charLen).ToRepr()}"
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);
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_sb!.Append(_charBuffer, 0, charLen);
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MoveLinesFromStringBuilderToMessageQueue();
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}
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catch (IOException)
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{
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// We should ideally consume errors from operations getting cancelled
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// so that we don't crash the unsuspecting parent with an unhandled exc.
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// This seems to come in 2 forms of exceptions (depending on platform and scenario),
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// namely OperationCanceledException and IOException (for errorcode that we don't
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// map explicitly).
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break; // Treat this as EOF
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}
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catch (OperationCanceledException)
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{
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// We should consume any OperationCanceledException from child read here
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// so that we don't crash the parent with an unhandled exc
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break; // Treat this as EOF
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}
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// If user's delegate throws exception we treat this as EOF and
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// completing without processing current buffer content
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if (FlushMessageQueue(rethrowInNewThread: true))
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{
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return;
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}
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}
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// We're at EOF, process current buffer content and flush message queue.
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lock (_messageQueue)
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{
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if (_sb!.Length != 0)
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{
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var remaining = _sb.ToString();
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_messageQueue.Enqueue(remaining);
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_sb.Length = 0;
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Debug.WriteLine(
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$"AsyncStreamReader - Reached EOF, sent remaining buffer: {remaining}"
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);
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}
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_messageQueue.Enqueue(null);
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}
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FlushMessageQueue(rethrowInNewThread: true);
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}
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// Send remaining buffer
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void SendRemainingBuffer()
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{
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lock (_messageQueue)
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{
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if (_sb!.Length == 0)
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return;
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_messageQueue.Enqueue(_sb.ToString());
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_sb.Length = 0;
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}
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}
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// Send remaining buffer from index
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void SendRemainingBuffer(int startIndex)
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{
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lock (_messageQueue)
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{
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if (_sb!.Length == 0)
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return;
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_messageQueue.Enqueue(_sb.ToString(startIndex, _sb.Length - startIndex));
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_sb.Length = 0;
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}
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}
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// Sends a message to the queue if not null or empty
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private void SendToQueue(string? message)
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{
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if (string.IsNullOrEmpty(message))
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return;
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lock (_messageQueue)
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{
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_messageQueue.Enqueue(message);
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}
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}
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// Read lines stored in StringBuilder and the buffer we just read into.
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// A line is defined as a sequence of characters followed by
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// a carriage return ('\r'), a line feed ('\n'), or a carriage return
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// immediately followed by a line feed. The resulting string does not
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// contain the terminating carriage return and/or line feed. The returned
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// value is null if the end of the input stream has been reached.
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private void MoveLinesFromStringBuilderToMessageQueue()
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{
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var currentIndex = _currentLinePos;
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var lineStart = 0;
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var len = _sb!.Length;
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// skip a beginning '\n' character of new block if last block ended
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// with '\r'
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if (_bLastCarriageReturn && len > 0 && _sb[0] == '\n')
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{
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currentIndex = 1;
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lineStart = 1;
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_bLastCarriageReturn = false;
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}
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while (currentIndex < len)
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{
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var ch = _sb[currentIndex];
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// Note the following common line feed chars:
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// \n - UNIX \r\n - DOS
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switch (ch)
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{
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case '\n':
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{
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// Include the '\n' as part of line.
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var line = _sb.ToString(lineStart, currentIndex - lineStart + 1);
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lineStart = currentIndex + 1;
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lock (_messageQueue)
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{
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_messageQueue.Enqueue(line);
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}
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break;
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}
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// \r\n - Windows
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// \r alone is parsed as carriage return
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case '\r':
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{
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// when next char is \n, we found \r\n - linebreak
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if (currentIndex + 1 < len && _sb[currentIndex + 1] == '\n')
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{
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// Include the '\r\n' as part of line.
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var line = _sb.ToString(lineStart, currentIndex - lineStart + 2);
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lock (_messageQueue)
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{
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_messageQueue.Enqueue(line);
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}
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// Advance 2 chars for \r\n
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lineStart = currentIndex + 2;
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// Increment one extra plus the end of the loop increment
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currentIndex++;
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}
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else
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{
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// Send buffer up to this point, not including \r
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// But skip if there's no content
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if (currentIndex == lineStart)
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break;
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var line = _sb.ToString(lineStart, currentIndex - lineStart);
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lock (_messageQueue)
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{
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_messageQueue.Enqueue(line);
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}
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// Set line start to current index
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lineStart = currentIndex;
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}
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break;
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}
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// Additional handling for Apc escape messages
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case ApcParser.ApcEscape:
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{
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// Unconditionally consume until StEscape
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// Look for index of StEscape
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var searchIndex = currentIndex;
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while (searchIndex < len && _sb[searchIndex] != ApcParser.StEscape)
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{
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searchIndex++;
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}
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// If we found StEscape, we have a complete APC message
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if (searchIndex < len)
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{
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// Include the StEscape as part of line.
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var line = _sb.ToString(lineStart, searchIndex - lineStart + 1);
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lock (_messageQueue)
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{
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_messageQueue.Enqueue(line);
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}
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Debug.WriteLine($"AsyncStreamReader - Sent Apc: '{line}'");
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// Flag to send the next buffer immediately
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_sendNextBufferImmediately = true;
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// Advance currentIndex and lineStart to StEscape
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// lineStart = searchIndex + 1;
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currentIndex = searchIndex;
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var remainingStart = currentIndex + 1;
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var remainingStr = _sb.ToString(
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remainingStart,
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_sb.Length - remainingStart
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);
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Debug.WriteLine(
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$"AsyncStreamReader - Sending remaining buffer: '{remainingStr}'"
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);
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// Send the rest of the buffer immediately
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SendRemainingBuffer(currentIndex + 1);
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return;
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}
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// Otherwise continue without any other changes
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break;
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}
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// If we receive an Ansi escape, send the existing buffer immediately
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// Kind of behaves like newlines
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case '\u001b':
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{
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// Unlike '\n', this char is not included in the line
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var line = _sb.ToString(lineStart, currentIndex - lineStart);
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SendToQueue(line);
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// Set line start to current index
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lineStart = currentIndex;
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// Look ahead and match the escape sequence
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var remaining = _sb.ToString(currentIndex, len - currentIndex);
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var result = AnsiParser.AnsiEscapeSequenceRegex().Match(remaining);
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// If we found a match, send the escape sequence match, and move forward
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if (result.Success)
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{
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var escapeSequence = result.Value;
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SendToQueue(escapeSequence);
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Debug.WriteLine(
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$"AsyncStreamReader - Sent Ansi escape sequence: {escapeSequence.ToRepr()}"
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);
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// Advance currentIndex and lineStart to end of escape sequence
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// minus 1 since we will increment currentIndex at the end of the loop
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lineStart = currentIndex + escapeSequence.Length;
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currentIndex = lineStart - 1;
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}
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else
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{
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Debug.WriteLine(
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$"AsyncStreamReader - No match for Ansi escape sequence: {remaining.ToRepr()}"
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);
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}
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break;
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}
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}
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currentIndex++;
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}
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if (len > 0 && _sb[len - 1] == '\r')
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{
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_bLastCarriageReturn = true;
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}
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// If flagged, send remaining buffer immediately
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if (_sendNextBufferImmediately)
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{
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SendRemainingBuffer();
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_sendNextBufferImmediately = false;
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return;
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}
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// Keep the rest characters which can't form a new line in string builder.
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if (lineStart < len)
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{
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if (lineStart == 0)
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{
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// we found no linebreaks, in this case we cache the position
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// so next time we don't have to restart from the beginning
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_currentLinePos = currentIndex;
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}
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else
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{
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_sb.Remove(0, lineStart);
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_currentLinePos = 0;
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}
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}
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else
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{
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_sb.Length = 0;
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_currentLinePos = 0;
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}
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}
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// If everything runs without exception, returns false.
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// If an exception occurs and rethrowInNewThread is true, returns true.
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// If an exception occurs and rethrowInNewThread is false, the exception propagates.
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private bool FlushMessageQueue(bool rethrowInNewThread)
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{
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try
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{
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// Keep going until we're out of data to process.
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while (true)
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{
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// Get the next line (if there isn't one, we're done) and
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// invoke the user's callback with it.
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string? line;
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lock (_messageQueue)
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|
{
|
|
|
|
if (_messageQueue.Count == 0)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
line = _messageQueue.Dequeue();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!_cancelOperation)
|
|
|
|
{
|
|
|
|
_userCallBack(line); // invoked outside of the lock
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
catch (Exception e)
|
|
|
|
{
|
|
|
|
// If rethrowInNewThread is true, we can't let the exception propagate synchronously on this thread,
|
|
|
|
// so propagate it in a thread pool thread and return true to indicate to the caller that this failed.
|
|
|
|
// Otherwise, let the exception propagate.
|
|
|
|
if (rethrowInNewThread)
|
|
|
|
{
|
|
|
|
ThreadPool.QueueUserWorkItem(
|
|
|
|
edi => ((ExceptionDispatchInfo)edi!).Throw(),
|
|
|
|
ExceptionDispatchInfo.Capture(e)
|
|
|
|
);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
throw;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
internal Task EOF => _readToBufferTask ?? Task.CompletedTask;
|
|
|
|
|
|
|
|
public void Dispose()
|
|
|
|
{
|
|
|
|
_cts.Cancel();
|
|
|
|
}
|
|
|
|
}
|