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144 lines
5.4 KiB
144 lines
5.4 KiB
1 year ago
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace StabilityMatrix.Avalonia.Languages {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("StabilityMatrix.Avalonia.Languages.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cancel.
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/// </summary>
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public static string Action_Cancel {
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get {
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return ResourceManager.GetString("Action_Cancel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Launch.
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/// </summary>
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public static string Action_Launch {
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get {
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return ResourceManager.GetString("Action_Launch", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Quit.
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/// </summary>
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public static string Action_Quit {
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get {
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return ResourceManager.GetString("Action_Quit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Relaunch.
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/// </summary>
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public static string Action_Relaunch {
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get {
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return ResourceManager.GetString("Action_Relaunch", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Relaunch Later.
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/// </summary>
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public static string Action_RelaunchLater {
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get {
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return ResourceManager.GetString("Action_RelaunchLater", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Save.
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/// </summary>
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public static string Action_Save {
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get {
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return ResourceManager.GetString("Action_Save", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Language.
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/// </summary>
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public static string Label_Language {
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get {
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return ResourceManager.GetString("Label_Language", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Relaunch Required.
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/// </summary>
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public static string Label_RelaunchRequired {
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get {
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return ResourceManager.GetString("Label_RelaunchRequired", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Relaunch is required for new language option to take effect.
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/// </summary>
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public static string Text_RelaunchRequiredToApplyLanguage {
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get {
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return ResourceManager.GetString("Text_RelaunchRequiredToApplyLanguage", resourceCulture);
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}
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}
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}
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}
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