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// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.Diagnostics.CodeAnalysis;
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using Avalonia.Controls.Documents;
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using Avalonia.Media;
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using AvaloniaEdit.Document;
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using AvaloniaEdit.Editing;
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using FluentAvalonia.UI.Controls;
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using StabilityMatrix.Avalonia.Models;
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namespace StabilityMatrix.Avalonia.Controls.CodeCompletion;
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/// <summary>
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/// Describes an entry in the <see cref="AvaloniaEdit.CodeCompletion.CompletionList"/>.
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/// </summary>
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/// <remarks>
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/// Note that the CompletionList uses data binding against the properties in this interface.
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/// Thus, your implementation of the interface must use public properties; not explicit interface implementation.
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/// </remarks>
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public interface ICompletionData
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{
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/// <summary>
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/// Gets the text. This property is used to filter the list of visible elements.
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/// </summary>
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string Text { get; }
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/// <summary>
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/// Gets the description.
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/// </summary>
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public string? Description { get; }
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/// <summary>
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/// Gets the image.
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/// </summary>
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ImageSource? ImageSource { get; }
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/// <summary>
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/// Title of the image.
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/// </summary>
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string? ImageTitle { get; }
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/// <summary>
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/// Subtitle of the image.
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/// </summary>
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string? ImageSubtitle { get; }
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/// <summary>
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/// Whether the image is available.
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/// </summary>
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[MemberNotNullWhen(true, nameof(ImageSource))]
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bool HasImage => ImageSource != null;
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/// <summary>
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/// Gets the icon shown on the left.
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/// </summary>
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IconData? Icon { get; }
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/// <summary>
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/// Gets inline text fragments.
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/// </summary>
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InlineCollection TextInlines { get; }
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/// <summary>
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/// Gets the priority. This property is used in the selection logic. You can use it to prefer selecting those items
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/// which the user is accessing most frequently.
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/// </summary>
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double Priority { get; }
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/// <summary>
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/// Perform the completion.
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/// </summary>
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/// <param name="textArea">The text area on which completion is performed.</param>
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/// <param name="completionSegment">The text segment that was used by the completion window if
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/// the user types (segment between CompletionWindow.StartOffset and CompletionWindow.EndOffset).</param>
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/// <param name="eventArgs">The EventArgs used for the insertion request.
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/// These can be TextCompositionEventArgs, KeyEventArgs, MouseEventArgs, depending on how
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/// the insertion was triggered.</param>
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/// <param name="prepareText">Optional function to transform the text to be inserted</param>
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void Complete(
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TextArea textArea,
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ISegment completionSegment,
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InsertionRequestEventArgs eventArgs,
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Func<ICompletionData, string>? prepareText = null
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);
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/// <summary>
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/// Update the text character highlighting
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/// </summary>
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void UpdateCharHighlighting(string searchText);
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/// <summary>
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/// Reset the text character highlighting
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/// </summary>
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void ResetCharHighlighting();
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}
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