Multi-Platform Package Manager for Stable Diffusion
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using System.ComponentModel.DataAnnotations;
using CommunityToolkit.Mvvm.ComponentModel;
using StabilityMatrix.Avalonia.Controls;
using StabilityMatrix.Avalonia.Models;
using StabilityMatrix.Avalonia.Models.Inference;
using StabilityMatrix.Avalonia.ViewModels.Base;
using StabilityMatrix.Core.Attributes;
using StabilityMatrix.Core.Models;
using StabilityMatrix.Core.Models.Api.Comfy.Nodes;
using StabilityMatrix.Core.Models.Api.Comfy.NodeTypes;
namespace StabilityMatrix.Avalonia.ViewModels.Inference.Video;
[View(typeof(VideoGenerationSettingsCard))]
[ManagedService]
[Transient]
public partial class SvdImgToVidConditioningViewModel
: LoadableViewModelBase,
IParametersLoadableState,
IComfyStep
{
[ObservableProperty]
private int width = 1024;
[ObservableProperty]
private int height = 576;
[ObservableProperty]
private int numFrames = 14;
[ObservableProperty]
private int motionBucketId = 127;
[ObservableProperty]
private int fps = 6;
[ObservableProperty]
private double augmentationLevel;
[ObservableProperty]
private double minCfg = 1.0d;
public void LoadStateFromParameters(GenerationParameters parameters)
{
Width = parameters.Width;
Height = parameters.Height;
NumFrames = parameters.FrameCount;
MotionBucketId = parameters.MotionBucketId;
Fps = parameters.Fps;
AugmentationLevel = parameters.AugmentationLevel;
MinCfg = parameters.MinCfg;
}
public GenerationParameters SaveStateToParameters(GenerationParameters parameters)
{
return parameters with
{
FrameCount = NumFrames,
MotionBucketId = MotionBucketId,
Fps = Fps,
AugmentationLevel = AugmentationLevel,
MinCfg = MinCfg,
};
}
public void ApplyStep(ModuleApplyStepEventArgs e)
{
// do VideoLinearCFGGuidance stuff first
var cfgGuidanceNode = e.Nodes.AddTypedNode(
new ComfyNodeBuilder.VideoLinearCFGGuidance
{
Name = e.Nodes.GetUniqueName("LinearCfgGuidance"),
Model =
e.Builder.Connections.Base.Model ?? throw new ValidationException("Model not selected"),
MinCfg = MinCfg
}
);
e.Builder.Connections.Base.Model = cfgGuidanceNode.Output;
// then do the SVD stuff
var svdImgToVidConditioningNode = e.Nodes.AddTypedNode(
new ComfyNodeBuilder.SVD_img2vid_Conditioning
{
ClipVision = e.Builder.Connections.BaseClipVision!,
InitImage = e.Builder.GetPrimaryAsImage(),
Vae = e.Builder.Connections.Base.VAE!,
Name = e.Nodes.GetUniqueName("SvdImgToVidConditioning"),
Width = Width,
Height = Height,
VideoFrames = NumFrames,
MotionBucketId = MotionBucketId,
Fps = Fps,
AugmentationLevel = AugmentationLevel
}
);
e.Builder.Connections.Base.Conditioning = new ConditioningConnections(
svdImgToVidConditioningNode.Output1,
svdImgToVidConditioningNode.Output2
);
e.Builder.Connections.Primary = svdImgToVidConditioningNode.Output3;
}
}