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Fix for bad UI when empty vse

pull/42/head
tin2tin 1 year ago committed by GitHub
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  1. 25
      __init__.py

25
__init__.py

@ -27,8 +27,6 @@ from os.path import dirname, realpath, isdir, join, basename
import shutil
from datetime import date
os_platform = platform.system() # 'Linux', 'Darwin', 'Java', 'Windows'
@ -283,7 +281,6 @@ def load_video_as_np_array(video_path):
def load_first_frame(file_path):
import cv2, PIL, os
from diffusers.utils import load_image
print(file_path)
extension = os.path.splitext(file_path)[-1].lower() # Convert to lowercase for case-insensitive comparison
valid_extensions = {'.sgi', '.rgb', '.bw', '.cin', '.dpx', '.png', '.jpg', '.jpeg', '.jp2', '.jp2', '.j2c', '.tga', '.exr', '.hdr', '.tif', '.tiff', '.webp'}
@ -995,8 +992,9 @@ class SEQEUNCER_PT_generate_ai(Panel): # UI
if input == "input_strips" and not scene.inpaint_selected_strip:
col.prop(context.scene, "image_power", text="Strip Power")
if input == "input_strips" and type == "image":
col.prop_search(scene, "inpaint_selected_strip", scene.sequence_editor, "sequences", text="Inpaint Mask", icon='SEQ_STRIP_DUPLICATE')
if len(bpy.context.scene.sequence_editor.sequences) > 0:
if input == "input_strips" and type == "image":
col.prop_search(scene, "inpaint_selected_strip", scene.sequence_editor, "sequences", text="Inpaint Mask", icon='SEQ_STRIP_DUPLICATE')
col = layout.column(align=True)
col = col.box()
@ -1165,7 +1163,7 @@ class SEQUENCER_OT_generate_movie(Operator):
torch.cuda.empty_cache()
# LOADING MODELS
print("\nModel: " + movie_model_card)
print("Model: " + movie_model_card)
# Models for refine imported image or movie
if (scene.movie_path or scene.image_path) and input == "input_strips":
@ -1593,7 +1591,7 @@ class SEQUENCER_OT_generate_audio(Operator):
if torch.cuda.is_available():
torch.cuda.empty_cache()
print("\nModel: " + addon_prefs.audio_model_card)
print("Model: " + addon_prefs.audio_model_card)
if addon_prefs.audio_model_card == "cvssp/audioldm2" or addon_prefs.audio_model_card == "cvssp/audioldm2-music":
repo_id = addon_prefs.audio_model_card
@ -1816,27 +1814,30 @@ class SEQUENCER_OT_generate_image(Operator):
preferences = context.preferences
addon_prefs = preferences.addons[__name__].preferences
image_model_card = addon_prefs.image_model_card
do_inpaint = (input == "input_strips" and scene.inpaint_selected_strip) #and type == "image"
do_inpaint = input == "input_strips" and scene.inpaint_selected_strip and type == "image"
do_refine = (scene.refine_sd or scene.image_path or image_model_card == "stabilityai/stable-diffusion-xl-base-1.0") and not do_inpaint
# LOADING MODELS
print("\nModel: " + image_model_card)
print("Model: " + image_model_card)
# models for inpaint
if do_inpaint:
#from diffusers import StableDiffusionXLInpaintPipeline, AutoencoderKL
from diffusers import StableDiffusionInpaintPipeline, AutoencoderKL, StableDiffusionXLInpaintPipeline
from diffusers import StableDiffusionInpaintPipeline#, AutoencoderKL#, StableDiffusionXLInpaintPipeline
#from diffusers import AutoPipelineForInpainting #, AutoencoderKL, StableDiffusionXLInpaintPipeline
from diffusers.utils import load_image
# clear the VRAM
if torch.cuda.is_available():
torch.cuda.empty_cache()
#vae = AutoencoderKL.from_pretrained("madebyollin/sdxl-vae-fp16-fix", torch_dtype=torch.float16) vae=vae,
pipe = StableDiffusionInpaintPipeline.from_pretrained("runwayml/stable-diffusion-inpainting", torch_dtype=torch.float16, variant="fp16") #use_safetensors=True
# vae = AutoencoderKL.from_pretrained("madebyollin/sdxl-vae-fp16-fix", torch_dtype=torch.float16) #vae=vae,
#pipe = StableDiffusionXLInpaintPipeline.from_pretrained("stabilityai/stable-diffusion-xl-base-1.0", vae=vae, torch_dtype=torch.float16, variant="fp16") #use_safetensors=True
pipe = StableDiffusionInpaintPipeline.from_pretrained("runwayml/stable-diffusion-inpainting", torch_dtype=torch.float16, variant="fp16") #use_safetensors=True
#pipe = AutoPipelineForInpainting.from_pretrained("diffusers/stable-diffusion-xl-1.0-inpainting-0.1", torch_dtype=torch.float16, variant="fp16") #use_safetensors=True
pipe.watermark = NoWatermark()
if low_vram:

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