The most powerful and modular stable diffusion GUI, api and backend with a graph/nodes interface.
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import { $el } from "../ui.js";
export function calculateImageGrid(imgs, dw, dh) {
let best = 0;
let w = imgs[0].naturalWidth;
let h = imgs[0].naturalHeight;
const numImages = imgs.length;
let cellWidth, cellHeight, cols, rows, shiftX;
// compact style
for (let c = 1; c <= numImages; c++) {
const r = Math.ceil(numImages / c);
const cW = dw / c;
const cH = dh / r;
const scaleX = cW / w;
const scaleY = cH / h;
const scale = Math.min(scaleX, scaleY, 1);
const imageW = w * scale;
const imageH = h * scale;
const area = imageW * imageH * numImages;
if (area > best) {
best = area;
cellWidth = imageW;
cellHeight = imageH;
cols = c;
rows = r;
shiftX = c * ((cW - imageW) / 2);
}
}
return { cellWidth, cellHeight, cols, rows, shiftX };
}
export function createImageHost(node) {
const el = $el("div.comfy-img-preview");
let currentImgs;
let first = true;
function updateSize() {
let w = null;
let h = null;
if (currentImgs) {
let elH = el.clientHeight;
if (first) {
first = false;
// On first run, if we are small then grow a bit
if (elH < 190) {
elH = 190;
}
el.style.setProperty("--comfy-widget-min-height", elH);
} else {
el.style.setProperty("--comfy-widget-min-height", null);
}
const nw = node.size[0];
({ cellWidth: w, cellHeight: h } = calculateImageGrid(currentImgs, nw - 20, elH));
w += "px";
h += "px";
el.style.setProperty("--comfy-img-preview-width", w);
el.style.setProperty("--comfy-img-preview-height", h);
}
}
return {
el,
updateImages(imgs) {
if (imgs !== currentImgs) {
if (currentImgs == null) {
requestAnimationFrame(() => {
updateSize();
});
}
el.replaceChildren(...imgs);
currentImgs = imgs;
node.onResize(node.size);
node.graph.setDirtyCanvas(true, true);
}
},
getHeight() {
updateSize();
},
onDraw() {
// Element from point uses a hittest find elements so we need to toggle pointer events
el.style.pointerEvents = "all";
const over = document.elementFromPoint(app.canvas.mouse[0], app.canvas.mouse[1]);
el.style.pointerEvents = "none";
if(!over) return;
// Set the overIndex so Open Image etc work
const idx = currentImgs.indexOf(over);
node.overIndex = idx;
},
};
}