Previously, dependency cycles that were created during node expansion
would cause the application to quit (due to an uncaught exception). Now,
we'll throw a proper error to the UI. We also make an attempt to 'blame'
the most relevant node in the UI.
Additionally, if `VALIDATE_INPUTS` takes an argument named `input_types`,
that variable will be a dictionary of the socket type of all incoming
connections. If that argument exists, normal socket type validation will
not occur. This removes the last hurdle for enabling variant types
entirely from custom nodes, so I've removed that command-line option.
I've added appropriate unit tests for these changes.
Behavior should now match the master branch with regard to undeclared
inputs. Undeclared inputs that are socket connections will be used while
undeclared inputs that are literals will be ignored.
This PR inverts the execution model -- from recursively calling nodes to
using a topological sort of the nodes. This change allows for
modification of the node graph during execution. This allows for two
major advantages:
1. The implementation of lazy evaluation in nodes. For example, if a
"Mix Images" node has a mix factor of exactly 0.0, the second image
input doesn't even need to be evaluated (and visa-versa if the mix
factor is 1.0).
2. Dynamic expansion of nodes. This allows for the creation of dynamic
"node groups". Specifically, custom nodes can return subgraphs that
replace the original node in the graph. This is an incredibly
powerful concept. Using this functionality, it was easy to
implement:
a. Components (a.k.a. node groups)
b. Flow control (i.e. while loops) via tail recursion
c. All-in-one nodes that replicate the WebUI functionality
d. and more
All of those were able to be implemented entirely via custom nodes,
so those features are *not* a part of this PR. (There are some
front-end changes that should occur before that functionality is
made widely available, particularly around variant sockets.)
The custom nodes associated with this PR can be found at:
https://github.com/BadCafeCode/execution-inversion-demo-comfyui
Note that some of them require that variant socket types ("*") be
enabled.
A POST request to /free with: {"unload_models":true}
will unload models from vram.
A POST request to /free with: {"free_memory":true}
will unload models and free all cached data from the last run workflow.
If the same node id with the same class exists between two executions the
same instance will be used.
This means you can now cache things in nodes for more efficiency.
* allow nodes to map over lists
* make work with IS_CHANGED and VALIDATE_INPUTS
* give list outputs distinct socket shape
* add rebatch node
* add batch index logic
* add repeat latent batch
* deal with noise mask edge cases in latentfrombatch