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Add support for multiple unique inpainting masks

This enables workflows like "Inpaint at full resolution" when using
batch sizes greater than 1.
pull/553/head
Jacob Segal 2 years ago
parent
commit
ee030d281b
  1. 23
      nodes.py

23
nodes.py

@ -171,24 +171,28 @@ class VAEEncodeForInpaint:
def encode(self, vae, pixels, mask):
x = (pixels.shape[1] // 64) * 64
y = (pixels.shape[2] // 64) * 64
mask = torch.nn.functional.interpolate(mask[None,None,], size=(pixels.shape[1], pixels.shape[2]), mode="bilinear")[0][0]
if len(mask.shape) < 3:
mask = mask.unsqueeze(0).unsqueeze(0)
elif len(mask.shape) < 4:
mask = mask.unsqueeze(1)
mask = torch.nn.functional.interpolate(mask, size=(pixels.shape[1], pixels.shape[2]), mode="bilinear")
pixels = pixels.clone()
if pixels.shape[1] != x or pixels.shape[2] != y:
pixels = pixels[:,:x,:y,:]
mask = mask[:x,:y]
mask = mask[:,:x,:y,:]
#grow mask by a few pixels to keep things seamless in latent space
kernel_tensor = torch.ones((1, 1, 6, 6))
mask_erosion = torch.clamp(torch.nn.functional.conv2d((mask.round())[None], kernel_tensor, padding=3), 0, 1)
m = (1.0 - mask.round())
mask_erosion = torch.clamp(torch.nn.functional.conv2d(mask.round(), kernel_tensor, padding=3), 0, 1)
m = (1.0 - mask.round()).squeeze(1)
for i in range(3):
pixels[:,:,:,i] -= 0.5
pixels[:,:,:,i] *= m
pixels[:,:,:,i] += 0.5
t = vae.encode(pixels)
return ({"samples":t, "noise_mask": (mask_erosion[0][:x,:y].round())}, )
return ({"samples":t, "noise_mask": (mask_erosion[:,:x,:y,:].round())}, )
class CheckpointLoader:
@classmethod
@ -759,10 +763,15 @@ def common_ksampler(model, seed, steps, cfg, sampler_name, scheduler, positive,
if "noise_mask" in latent:
noise_mask = latent['noise_mask']
noise_mask = torch.nn.functional.interpolate(noise_mask[None,None,], size=(noise.shape[2], noise.shape[3]), mode="bilinear")
if len(noise_mask.shape) < 3:
noise_mask = noise_mask.unsqueeze(0).unsqueeze(0)
elif len(noise_mask.shape) < 4:
noise_mask = noise_mask.unsqueeze(1)
noise_mask = torch.nn.functional.interpolate(noise_mask, size=(noise.shape[2], noise.shape[3]), mode="bilinear")
noise_mask = noise_mask.round()
noise_mask = torch.cat([noise_mask] * noise.shape[1], dim=1)
noise_mask = torch.cat([noise_mask] * noise.shape[0])
if noise_mask.shape[0] < latent_image.shape[0]:
noise_mask = noise_mask.repeat(latent_image.shape[0] // noise_mask.shape[0], 1, 1, 1)
noise_mask = noise_mask.to(device)
real_model = None

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