The most powerful and modular stable diffusion GUI, api and backend with a graph/nodes interface.
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import { app } from "../../scripts/app.js";
const MAX_HISTORY = 50;
let undo = [];
let redo = [];
let activeState = null;
let isOurLoad = false;
function checkState() {
const currentState = app.graph.serialize();
if (!graphEqual(activeState, currentState)) {
undo.push(activeState);
12 months ago
if (undo.length > MAX_HISTORY) {
undo.shift();
}
activeState = clone(currentState);
redo.length = 0;
}
}
const loadGraphData = app.loadGraphData;
app.loadGraphData = async function () {
const v = await loadGraphData.apply(this, arguments);
if (isOurLoad) {
isOurLoad = false;
} else {
checkState();
}
return v;
};
function clone(obj) {
try {
if (typeof structuredClone !== "undefined") {
return structuredClone(obj);
}
} catch (error) {
// structuredClone is stricter than using JSON.parse/stringify so fallback to that
}
return JSON.parse(JSON.stringify(obj));
}
function graphEqual(a, b, root = true) {
if (a === b) return true;
if (typeof a == "object" && a && typeof b == "object" && b) {
const keys = Object.getOwnPropertyNames(a);
if (keys.length != Object.getOwnPropertyNames(b).length) {
return false;
}
for (const key of keys) {
let av = a[key];
let bv = b[key];
if (root && key === "nodes") {
// Nodes need to be sorted as the order changes when selecting nodes
av = [...av].sort((a, b) => a.id - b.id);
bv = [...bv].sort((a, b) => a.id - b.id);
}
if (!graphEqual(av, bv, false)) {
return false;
}
}
return true;
}
return false;
}
const undoRedo = async (e) => {
const updateState = async (source, target) => {
const prevState = source.pop();
if (prevState) {
target.push(activeState);
isOurLoad = true;
await app.loadGraphData(prevState, false);
activeState = prevState;
}
}
if (e.ctrlKey || e.metaKey) {
if (e.key === "y") {
updateState(redo, undo);
return true;
} else if (e.key === "z") {
updateState(undo, redo);
return true;
}
}
};
const bindInput = (activeEl) => {
if (activeEl?.tagName !== "CANVAS" && activeEl?.tagName !== "BODY") {
for (const evt of ["change", "input", "blur"]) {
if (`on${evt}` in activeEl) {
const listener = () => {
checkState();
activeEl.removeEventListener(evt, listener);
};
activeEl.addEventListener(evt, listener);
return true;
}
}
}
};
let keyIgnored = false;
window.addEventListener(
"keydown",
(e) => {
requestAnimationFrame(async () => {
const activeEl = document.activeElement;
if (activeEl?.tagName === "INPUT" || activeEl?.type === "textarea") {
// Ignore events on inputs, they have their native history
return;
}
keyIgnored = e.key === "Control" || e.key === "Shift" || e.key === "Alt" || e.key === "Meta";
if (keyIgnored) return;
// Check if this is a ctrl+z ctrl+y
if (await undoRedo(e)) return;
// If our active element is some type of input then handle changes after they're done
if (bindInput(activeEl)) return;
checkState();
});
},
true
);
window.addEventListener("keyup", (e) => {
if (keyIgnored) {
keyIgnored = false;
checkState();
}
});
// Handle clicking DOM elements (e.g. widgets)
window.addEventListener("mouseup", () => {
checkState();
});
// Handle litegraph clicks
const processMouseUp = LGraphCanvas.prototype.processMouseUp;
LGraphCanvas.prototype.processMouseUp = function (e) {
const v = processMouseUp.apply(this, arguments);
checkState();
return v;
};
const processMouseDown = LGraphCanvas.prototype.processMouseDown;
LGraphCanvas.prototype.processMouseDown = function (e) {
const v = processMouseDown.apply(this, arguments);
checkState();
return v;
};