The most powerful and modular stable diffusion GUI, api and backend with a graph/nodes interface.
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import torch
from . import model_base
from . import utils
def state_dict_key_replace(state_dict, keys_to_replace):
for x in keys_to_replace:
if x in state_dict:
state_dict[keys_to_replace[x]] = state_dict.pop(x)
return state_dict
def state_dict_prefix_replace(state_dict, replace_prefix):
for rp in replace_prefix:
replace = list(map(lambda a: (a, "{}{}".format(replace_prefix[rp], a[len(rp):])), filter(lambda a: a.startswith(rp), state_dict.keys())))
for x in replace:
state_dict[x[1]] = state_dict.pop(x[0])
return state_dict
class ClipTarget:
def __init__(self, tokenizer, clip):
self.clip = clip
self.tokenizer = tokenizer
self.params = {}
class BASE:
unet_config = {}
unet_extra_config = {
"num_heads": -1,
"num_head_channels": 64,
}
clip_prefix = []
clip_vision_prefix = None
noise_aug_config = None
@classmethod
def matches(s, unet_config):
for k in s.unet_config:
if s.unet_config[k] != unet_config[k]:
return False
return True
def v_prediction(self, state_dict):
return False
def inpaint_model(self):
return self.unet_config["in_channels"] > 4
def __init__(self, unet_config):
self.unet_config = unet_config
self.latent_format = self.latent_format()
for x in self.unet_extra_config:
self.unet_config[x] = self.unet_extra_config[x]
def get_model(self, state_dict):
if self.inpaint_model():
return model_base.SDInpaint(self, v_prediction=self.v_prediction(state_dict))
elif self.noise_aug_config is not None:
return model_base.SD21UNCLIP(self, self.noise_aug_config, v_prediction=self.v_prediction(state_dict))
else:
return model_base.BaseModel(self, v_prediction=self.v_prediction(state_dict))
def process_clip_state_dict(self, state_dict):
return state_dict