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Make noise_seed optional after all

pull/3275/head
Harel Cain 7 months ago
parent
commit
4b56c3278f
  1. 12
      comfy_extras/nodes_video_model.py

12
comfy_extras/nodes_video_model.py

@ -34,8 +34,9 @@ class SVD_img2vid_Conditioning:
"motion_bucket_id": ("INT", {"default": 127, "min": 1, "max": 1023}),
"fps": ("INT", {"default": 6, "min": 1, "max": 1024}),
"augmentation_level": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 10.0, "step": 0.01}),
"noise_seed": ("INT", {"default": 0, "min": 0, "max": 2**32-1}),
}
},
"optional": { "noise_seed": ("INT", {"default": 0, "min": 0, "max": 2**32-1})
}
}
RETURN_TYPES = ("CONDITIONING", "CONDITIONING", "LATENT")
RETURN_NAMES = ("positive", "negative", "latent")
@ -45,13 +46,16 @@ class SVD_img2vid_Conditioning:
CATEGORY = "conditioning/video_models"
def encode(self, clip_vision, init_image, vae, width, height, video_frames, motion_bucket_id,
fps, augmentation_level, noise_seed):
fps, augmentation_level, noise_seed=None):
output = clip_vision.encode_image(init_image)
pooled = output.image_embeds.unsqueeze(0)
pixels = comfy.utils.common_upscale(init_image.movedim(-1,1), width, height, "bilinear", "center").movedim(1,-1)
encode_pixels = pixels[:,:,:,:3]
if augmentation_level > 0:
generator = torch.manual_seed(noise_seed)
if noise_seed is not None:
generator = torch.manual_seed(noise_seed)
else:
generator = None
encode_pixels += torch.randn(pixels.shape, generator=generator) * augmentation_level
t = vae.encode(encode_pixels)
positive = [[pooled, {"motion_bucket_id": motion_bucket_id, "fps": fps, "augmentation_level": augmentation_level, "concat_latent_image": t}]]

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